GamesIndustry.biz subject lines
163 subject lines averaging 44 characters.
| Picture | Sent (Eastern) | Subject | Characters | Preview text | |
|---|---|---|---|---|---|
| Nov 4, 2026 11:36 AM | GI Daily | Beyond Tekken | 24 | "I realised I might only have time to make one more game, so I wanted to try something… | Nov 4, 2026 11:36 AM · 24 characters. "I realised I might only have time to make one more game, so I wanted to try something… | |
| Nov 3, 2026 10:58 AM | GI Daily | The club for overlooked classics | 43 | How traditional book clubs inspired The Game Club to help gamers forge friendships as… | Nov 3, 2026 10:58 AM · 43 characters. How traditional book clubs inspired The Game Club to help gamers forge friendships as… | |
| Nov 2, 2026 11:02 AM | GI Daily | LA story | 19 | "We all met by doing improv comedy" – The Los Angeles indie studio making a comedy game in… | Nov 2, 2026 11:02 AM · 19 characters. "We all met by doing improv comedy" – The Los Angeles indie studio making a comedy game in… | |
| Oct 30, 2026 12:01 PM | GI Daily | Gaming storefronts are facing a Slop Grenade problem | 63 | Gaming storefronts are facing a Slop Grenade problem Gaming storefronts are facing a Slop… | Oct 30, 2026 12:01 PM · 63 characters. Gaming storefronts are facing a Slop Grenade problem Gaming storefronts are facing a Slop… | |
| Oct 29, 2026 12:04 PM | GI Daily | How Tencent's TiMi Studio Group collaborated with Capcom on Monster Hunter Outlanders | 96 | How Tencent's TiMi Studio Group collaborated with Capcom on Monster Hunter Outlanders How… | Oct 29, 2026 12:04 PM · 96 characters. How Tencent's TiMi Studio Group collaborated with Capcom on Monster Hunter Outlanders How… | |
| Oct 28, 2026 12:02 PM | GI Daily | How to run an indie game studio: Part 5, Better meetings | 67 | How to run an indie game studio: Part 5, Better meetings How to run an indie game studio… | Oct 28, 2026 12:02 PM · 67 characters. How to run an indie game studio: Part 5, Better meetings How to run an indie game studio… | |
| Oct 27, 2026 12:03 PM | GI Daily | Early Access game are on the rise, but so are player expectations | 76 | Early Access games are on the rise, but so are player expectations Early Access games are… | Oct 27, 2026 12:03 PM · 76 characters. Early Access games are on the rise, but so are player expectations Early Access games are… | |
| Oct 26, 2026 1:43 PM | GI Daily | What it's like to be cut loose by Xbox | 49 | "It was a pretty harrowing three months" – Undead Labs head Philip Holt on what happened… | Oct 26, 2026 1:43 PM · 49 characters. "It was a pretty harrowing three months" – Undead Labs head Philip Holt on what happened… | |
| Oct 23, 2026 11:29 AM | GI Daily | BioWare's end is a tragically familiar tale | 54 | BioWare's end is a tragically familiar tale | Opinion BioWare's end is a tragically… | Oct 23, 2026 11:29 AM · 54 characters. BioWare's end is a tragically familiar tale | Opinion BioWare's end is a tragically… | |
| Oct 22, 2026 12:07 PM | GI Daily | Netflix, but for weird games | 39 | How Pantaloon is curating an "evolving library of bold and bizarre games" with its new… | Oct 22, 2026 12:07 PM · 39 characters. How Pantaloon is curating an "evolving library of bold and bizarre games" with its new… | |
| Oct 21, 2026 11:21 AM | GI Daily | Indies crushed it this year | 38 | Indies and original IP blew up in 2026 Indies and original IP blew up in 2026 Oct. 21… | Oct 21, 2026 11:21 AM · 38 characters. Indies and original IP blew up in 2026 Indies and original IP blew up in 2026 Oct. 21… | |
| Oct 20, 2026 11:01 AM | GI Daily | Mattel's evolution | 29 | "Players want to engage with brands, not just consume them" – Mattel on its new Game… | Oct 20, 2026 11:01 AM · 29 characters. "Players want to engage with brands, not just consume them" – Mattel on its new Game… | |
| Oct 19, 2026 11:02 AM | GI Daily | That half-holiday, half-work feeling | 47 | New Croatian conference Splitscreen wants to keep "that half-holiday, half-work feeling"… | Oct 19, 2026 11:02 AM · 47 characters. New Croatian conference Splitscreen wants to keep "that half-holiday, half-work feeling"… | |
| Oct 16, 2026 12:00 PM | GI Daily | What happens if people stop buying hardware? | 55 | A hardware market freeze could transform the industry forever | Opinion A hardware market… | Oct 16, 2026 12:00 PM · 55 characters. A hardware market freeze could transform the industry forever | Opinion A hardware market… | |
| Oct 14, 2026 12:53 PM | GI Daily | Ubisoft shutters Redlynx; Funcom CEO leaves in restructuring | 71 | Ubisoft closing Trials developer RedLynx and cutting jobs in Singapore studio Ubisoft… | Oct 14, 2026 12:53 PM · 71 characters. Ubisoft closing Trials developer RedLynx and cutting jobs in Singapore studio Ubisoft… | |
| Oct 13, 2026 12:29 PM | GI Daily | How do you feel? | 27 | "Years of building, pitching and raising for games made the same failure painful to watch"… | Oct 13, 2026 12:29 PM · 27 characters. "Years of building, pitching and raising for games made the same failure painful to watch"… | |
| Oct 12, 2026 12:07 PM | GI Daily | The happiest man in gaming | 37 | The happiest man in gaming hates generative AI The happiest man in gaming hates generative… | Oct 12, 2026 12:07 PM · 37 characters. The happiest man in gaming hates generative AI The happiest man in gaming hates generative… | |
| Oct 9, 2026 12:39 PM | GI Daily | This should be game streaming's moment. It's not | 59 | This should be game streaming’s moment. It's not | Opinion This should be game streaming’s… | Oct 9, 2026 12:39 PM · 59 characters. This should be game streaming’s moment. It's not | Opinion This should be game streaming’s… | |
| Oct 8, 2026 11:03 AM | GI Daily | Xbox announces new division | 38 | Xbox announces new XP division to deliver transmedia spinoffs including film, TV, and… | Oct 8, 2026 11:03 AM · 38 characters. Xbox announces new XP division to deliver transmedia spinoffs including film, TV, and… | |
| Oct 7, 2026 11:03 AM | GI Daily | Unity unveils AI game creation platform | 50 | Unity unveils a web-based AI game creation platform Unity unveils a web-based AI game… | Oct 7, 2026 11:03 AM · 50 characters. Unity unveils a web-based AI game creation platform Unity unveils a web-based AI game… | |
| Oct 6, 2026 11:03 AM | GI Daily | Beyond capybaras | 27 | Brazil wants to be in "the top five game producers in the world in less than 10 years"… | Oct 6, 2026 11:03 AM · 27 characters. Brazil wants to be in "the top five game producers in the world in less than 10 years"… | |
| Oct 5, 2026 11:03 AM | GI Daily | The AAA devs going indie | 35 | It's less risky to be the masters of our own fate" – The AAA developers going indie It's… | Oct 5, 2026 11:03 AM · 35 characters. It's less risky to be the masters of our own fate" – The AAA developers going indie It's… | |
| Oct 2, 2026 12:07 PM | GI Daily | The trouble with AI | 30 | "Quite often it's given me more to do" – Why AI might be creating more work for games… | Oct 2, 2026 12:07 PM · 30 characters. "Quite often it's given me more to do" – Why AI might be creating more work for games… | |
| Oct 1, 2026 11:03 AM | GI Daily | Ubisoft renames Creative House 2 as Massive Entertainment | 68 | Ubisoft renames Creative House 2, home of The Division, Ghost Recon and Splinter Cell, as… | Oct 1, 2026 11:03 AM · 68 characters. Ubisoft renames Creative House 2, home of The Division, Ghost Recon and Splinter Cell, as… | |
| Sep 30, 2026 12:07 PM | GI Daily | Dune, Hollywood, and Jira tickets | 44 | Dune Awakening's creative director on copying Hollywood, in-game advertising, and why… | Sep 30, 2026 12:07 PM · 44 characters. Dune Awakening's creative director on copying Hollywood, in-game advertising, and why… | |
| Sep 29, 2026 11:20 AM | GI Daily | The indies taking on GTA 6 | 37 | "Why should we just give up the entire month of November?" – The indie games going head to… | Sep 29, 2026 11:20 AM · 37 characters. "Why should we just give up the entire month of November?" – The indie games going head to… | |
| Sep 28, 2026 2:45 PM | GI Daily | How DICE turned Battlefield around | 45 | "It's a nice story to tell": How DICE bounced back from Battlefield 2042's disastrous… | Sep 28, 2026 2:45 PM · 45 characters. "It's a nice story to tell": How DICE bounced back from Battlefield 2042's disastrous… | |
| Sep 25, 2026 11:53 AM | GI Daily | The endless Xbox reset | 33 | The Xbox reset doesn't have an end date | Opinion The Xbox reset doesn't have an end date… | Sep 25, 2026 11:53 AM · 33 characters. The Xbox reset doesn't have an end date | Opinion The Xbox reset doesn't have an end date… | |
| Sep 24, 2026 11:45 AM | GI Daily | Credit claim | 23 | Righting old wrongs: MobyGames on letting developers claim games they weren't credited for… | Sep 24, 2026 11:45 AM · 23 characters. Righting old wrongs: MobyGames on letting developers claim games they weren't credited for… | |
| Sep 23, 2026 11:33 AM | GI Daily | Bye-bye to the login bonus? | 38 | The EU KIDS Act: What game developers need to know The EU KIDS Act: What game developers… | Sep 23, 2026 11:33 AM · 38 characters. The EU KIDS Act: What game developers need to know The EU KIDS Act: What game developers… | |
| Sep 22, 2026 10:47 AM | GI Daily | Halo goes to Activision in big Xbox restructure | 58 | Xbox transfers Rare and Halo franchise to Activision, proposes closure of Ninja Theory… | Sep 22, 2026 10:47 AM · 58 characters. Xbox transfers Rare and Halo franchise to Activision, proposes closure of Ninja Theory… | |
| Sep 21, 2026 1:14 PM | GI Daily | The loss of discs and the rise of China | 50 | "It's sad and devastating" – Black Myth: Wukong's physical publisher is mourning the loss… | Sep 21, 2026 1:14 PM · 50 characters. "It's sad and devastating" – Black Myth: Wukong's physical publisher is mourning the loss… | |
| Sep 18, 2026 12:53 PM | GI Daily | AAA needs less signposting and more swagger | 54 | Pulling focus: Must AAA pander to the distracted? | Opinion Pulling focus: Must AAA pander… | Sep 18, 2026 12:53 PM · 54 characters. Pulling focus: Must AAA pander to the distracted? | Opinion Pulling focus: Must AAA pander… | |
| Sep 17, 2026 11:56 AM | GI Daily | Kinect games are coming back | 39 | "Every major publisher has approached us to review their old Kinect and Wii catalogue"… | Sep 17, 2026 11:56 AM · 39 characters. "Every major publisher has approached us to review their old Kinect and Wii catalogue"… | |
| Sep 16, 2026 12:20 PM | GI Daily | EA's big bet on Criterion | 36 | "I really want Criterion to be considered the best studio in the UK" – why the home of… | Sep 16, 2026 12:20 PM · 36 characters. "I really want Criterion to be considered the best studio in the UK" – why the home of… | |
| Sep 15, 2026 11:39 AM | GI Daily | The "mortal peril" of switching main characters | 58 | Why switching main characters for your game's sequel might be a mistake Why switching main… | Sep 15, 2026 11:39 AM · 58 characters. Why switching main characters for your game's sequel might be a mistake Why switching main… | |
| Sep 14, 2026 11:04 AM | GI Daily | Roblox, StarCraft, and Bob Mortimer | 46 | "What's the harm in asking?" – Dlala Studios on taking a big swing to get comedy legend… | Sep 14, 2026 11:04 AM · 46 characters. "What's the harm in asking?" – Dlala Studios on taking a big swing to get comedy legend… | |
| Sep 11, 2026 1:17 PM | GI Daily | Sony's goodwill problem | 34 | Goodwill hunting: consoles’ brand value and loyalty is being tested | Opinion Goodwill… | Sep 11, 2026 1:17 PM · 34 characters. Goodwill hunting: consoles’ brand value and loyalty is being tested | Opinion Goodwill… | |
| Sep 10, 2026 12:24 PM | GI Daily | Nine years of No More Robots | 39 | No More Robots' nine-year journey to releasing its first self-developed IP – "This sounds… | Sep 10, 2026 12:24 PM · 39 characters. No More Robots' nine-year journey to releasing its first self-developed IP – "This sounds… | |
| Sep 9, 2026 11:23 AM | GI Daily | A few more Expedition 33s | 36 | "We probably need a few more Expedition 33s to just prove them wrong" – the maker of Valor… | Sep 9, 2026 11:23 AM · 36 characters. "We probably need a few more Expedition 33s to just prove them wrong" – the maker of Valor… | |
| Sep 8, 2026 12:16 PM | GI Daily | The Club Penguin successor | 37 | Why the world needs a Club Penguin successor – that isn't Roblox Why the world needs a… | Sep 8, 2026 12:16 PM · 37 characters. Why the world needs a Club Penguin successor – that isn't Roblox Why the world needs a… | |
| Sep 7, 2026 12:42 PM | GI Daily | Another dev turns publisher | 38 | "It's not sexy, but it's one of the most successful genres on Steam" – Stronghold… | Sep 7, 2026 12:42 PM · 38 characters. "It's not sexy, but it's one of the most successful genres on Steam" – Stronghold… | |
| Sep 4, 2026 12:26 PM | GI Daily | Tencent on acquisitions, live service, and AI | 56 | Inside Tencent's long-term strategy: live service, AI tools, and evergreen titles Inside… | Sep 4, 2026 12:26 PM · 56 characters. Inside Tencent's long-term strategy: live service, AI tools, and evergreen titles Inside… | |
| Sep 3, 2026 1:00 PM | GI Daily | Sweeney: this is the worst crash since the 80s | 57 | "This is the worst crash we've seen since the 1980s," says Tim Sweeney "This is the worst… | Sep 3, 2026 1:00 PM · 57 characters. "This is the worst crash we've seen since the 1980s," says Tim Sweeney "This is the worst… | |
| Sep 2, 2026 1:07 PM | GI Daily | A fresh perspective on Tomb Raider | 45 | "Sometimes you need fresh perspectives" – How external development helped Tomb Raider… | Sep 2, 2026 1:07 PM · 45 characters. "Sometimes you need fresh perspectives" – How external development helped Tomb Raider… | |
| Sep 1, 2026 12:44 PM | GI Daily | The games industry reset | 35 | The Big Picture: What you need to know about the ongoing games industry reset The Big… | Sep 1, 2026 12:44 PM · 35 characters. The Big Picture: What you need to know about the ongoing games industry reset The Big… | |
| Aug 28, 2026 12:26 PM | GI Daily | The impact of GTA 6 | 30 | GTA 6 will have a halo effect for the entire industry | Opinion GTA 6 will have a halo… | Aug 28, 2026 12:26 PM · 30 characters. GTA 6 will have a halo effect for the entire industry | Opinion GTA 6 will have a halo… | |
| Aug 28, 2026 2:28 AM | Gamescom Daily Briefing: Friday 28th | 36 | Gamescom Daily Briefing: Friday 28th Gamescom Daily Briefing: Friday 28th Aug. 28, 2026… | Aug 28, 2026 2:28 AM · 36 characters. Gamescom Daily Briefing: Friday 28th Gamescom Daily Briefing: Friday 28th Aug. 28, 2026… | |
| Aug 27, 2026 11:02 AM | GI Daily | 2026 console revenue would be flat YoY without GTA 6 | 63 | Newzoo: 2026 console revenue would be flat year-on-year without GTA 6 Newzoo: 2026 console… | Aug 27, 2026 11:02 AM · 63 characters. Newzoo: 2026 console revenue would be flat year-on-year without GTA 6 Newzoo: 2026 console… | |
| Aug 27, 2026 2:33 AM | Gamescom Daily Briefing: Thursday 27th | 38 | Gamescom Daily Briefing: Thursday 27th Gamescom Daily Briefing: Thursday 27th Aug. 27… | Aug 27, 2026 2:33 AM · 38 characters. Gamescom Daily Briefing: Thursday 27th Gamescom Daily Briefing: Thursday 27th Aug. 27… |
Based on 163 emails received from Mar 17 to Nov 4, 2026. Times in US Eastern. How we collect